Select a Lab:
Welcome to the Kinect 2 Hands on Labs!
This series will show you how to build a Windows 8.1 store app which uses almost every feature of the Kinect 2. The lessons in this series work the best when completed in order.
You can download a master copy of the complete app and all labs and referenced libraries through the github links on the left.
Or if you know a bit about development with the Kinect 2 already, you can skip to a particular lab by navigating to it at the top of the page. The running codebase is available through a link at the bottom of each page, which is complete and runnable as if you have just finished that lab.
If you have any suggestions or would like to report any bugs, please leave some feedback on the Kinect Tutorial GitHub Issues page.
Enjoy the labs and have fun!
Kinect SDK development kit 1.8 is for the kinect v1, and 2 is for the kinect v2. Downgrading doesnt work. If you get a warning about MFPlat.DLL (related to using a N version of windows) read the comment on this thread (scroll down) USB 3. The actual Kinect sensor is roughly 11 inches wide by 3 inches deep, and can be centered above or below your TV (though a separate above-TV mount is recommended for flat screens). Microsoft's Kinect is a versatile multimedia input device that can be used as a 3D scanner. Originally it was launched as an extension to the Xbox game console. We describe how to connect a Kinect to your Windows PC. Nintendo's Wii game console introduced motion control to games via wireless remote controls. Hardware Requirements; 32-bit (x86) or 64-bit (x64) processor; Dual-core 2.66-GHz or faster processor; Dedicated USB 2.0 bus; 2 GB RAM; A Microsoft Kinect for Windows sensor; Software Requirements.NET Framework 4.0 or.NET Framework 4.5.
SystemRequirements
Buy Microsoft Kinect
The target application is a Windows 8.1 Store application forx64 machines (not ARM or x86) so a machine with an x64 architecture isrequired for development.Supported Operating Systems and Architectures
- Windows 8.1
- Microsoft Visual Studio® 2013 Community Edition with Update 2 orhigher.
- Microsoft .NET Framework 4.5.
- The Kinect 2 SDK (Currently at build 1409)
- Kinect 2.0 for Windows device.
- USB 3.0
Microsoft Kinect Adapter
Debugging
Debugging the Kinect 2 requires that you meet the system requirements.
If you are unsure that the Kinect is plugged in properly, you can check a light indicator on the power box of the unit (the box which comes from the single cable in the Kinect 2) and results in power and USB 3.0 connections.
- If the light on the power-box is Orange then something is wrong with either the power, Kinect 2, or USB3.0 connection.
- If the light is White then the Kinect is correctly registered with windows as a device to be used.